
- #NIMBATUS THE SPACE DRONE CONSTRUCTOR DRONE FILE MODIFIER UPGRADE#
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if the sensor sees an obstacle ahead, you want it to send out signal “M”, which you need to set up logic gates to interpret as the cue to cut the forward thrusters button “W”, and fire the retro thruster button “S”, while also turning the ship with left turn button “A”.

#NIMBATUS THE SPACE DRONE CONSTRUCTOR DRONE FILE MODIFIER SERIES#
Instead, you have to assign every function of every part to a button on the keyboard for it to function… even if it’s a middle step in a series of logic gates. Speaking of buttons, there’s no ultimate problem with key rebinding in this game like there have been in past games I’ve reviewed. Coming up for a drill-based attack from below in the testing chamber. In all, I’d prefer just having a static layout tech tree where I can memorize where everything goes.īefore you save and exit to test drones the hard way (which costs you Threat in survival mode…), the drone garage also comes with a button to go to a testing simulation, which is a nice quick way to make sure you assigned everything to the right buttons.

#NIMBATUS THE SPACE DRONE CONSTRUCTOR DRONE FILE MODIFIER UPGRADE#
This seems neat at first, but it means that the icons have a random layout every time you go to the upgrade screen, and some icon chains can get tangled up in other icon chains, requiring you to manually extract them. Note that upgrades can be shared between weapons that can use the same upgrades, but any individual weapon can only use a few branches worth of upgrades.Ī minor nuisance to this screen is that the icons are “loose” and can be dragged around. (Note: In Survival Mode, only the Researcher character can do this.) Weapon upgrade screen for the flamethrower weapon type. (Lasers are much better at digging, so even short range lasers are useful, however.) Eventually, however, you can create wide-angle flame throwers or long-range ricocheting lasers that let you indiscriminately massacre the opposition. Early on, only the basic kinetic blasters are worth using for combat because they have the best range. Upgrades to weapons can have drastic impacts on their potency, especially in terms of giving weapons enough range to actually shoot far enough to be worth equipping in the first place. In Survival Mode, weapons follow the Diablo model where they are are randomized and ranked into color-coded tiers where all but the most basic common ones can have slots for upgrades. That said, weapons (and for some reason, only weapons) do get an upgrade system. If you need shields to protect from damage or heaters to prevent cold damage, their short range becomes a major headache. If you need often delicate sensors to activate key components, you don’t want them exposed to enemy fire, but 30 NU isn’t enough to cover the length of even a small drone, much less sense something well ahead of your drone. Sensors have ranges of something like 30 NU, which is a problem when even small parts are 2-3 NU long. One more major issue I have is that many parts have very short ranges. Drone parts just clip through one another slightly, so with enough parts, your drone just doesn’t turn and keep everything lined up straight, which is enough to make more than a few players complain about it on the forums. Every component has mass, hit points, and either relates to a key or generates or consumes some form of power.Īdditionally, each component needs to be tethered to some other component (and you have a large “core” piece that is always the basis of your drone), with the more pieces you add to a drone ultimately adding up to a drone that tends to be rather “wobbly”, even when you try to pack everything tightly together. A lopsided ship will not fly in a straight line, and if you don’t position your turning thrusters effectively, the ship can be very difficult to control. Further, the game’s physics are based upon thrusting against a center of mass. Every time you add something that isn’t more thrusters or fuel tanks, effectively, you make your drone bulkier and slower.

Those thrusters provide 30 nameless units of force (which I will hereafter refer to as “NU”), which is divided by the amount of mass they need to push. For example, one medium tank creates enough fuel for two large thrusters to fire continuously.

Fuel tanks, for example, are a little oddly named as they create fuel at a given rate. As you can probably tell from the title, one of the main screens you’ll get intimately familiar with while playing this game is the drone construction screen.ĭepending upon your game mode, you either get pieces you can scrounge from missions in Survival Mode, or have access to a large number of parts so long as they aren’t weapons in the Competitive Modes.Įvery piece you add has mass and hit points, while others provide or consume energy.
