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Lead designer kerbal space program 2
Lead designer kerbal space program 2






lead designer kerbal space program 2

At the same time, you’ll see the lift and drag effects on those parts. Their current plan is to have the wing attach, then as the player adjusts things the wing will procedurally shape itself. They’re not trying to make things click together without much user input, but instead they're focusing on making all the building actions make sense. Adding the correct size and shape of wings to the plane shouldn’t be as frustrating as it is in KSP. The game doesn't just need to teach you, but to also make those things intuitive.

#Lead designer kerbal space program 2 how to

The challenge isn’t in whacking the rockets together and launching something ugly upwards, but in working out exactly where that can lead you, and how to do it well. As you probably all know (since it was announced last year), we have stopped development on KSP1 and the KSP1 team have now transitioned over to KSP2.

lead designer kerbal space program 2

Yes, I am, or was, one of the Lead Engineers for KSP1. They do seem to have an understanding of what keeps people from getting into the game. Dev Diaries Developer Insights 13 KSP2 Resource System Hi, I’m Jamie Leighton (JPLRepo). The tutorials they’re making are gorgeous cartoons to make things clear, all run past the keen eye of one of the lead developer’s children. It’s fun hearing the people working on it talking about the process of learning the first game. The latest behind the scenes video shows off how the game will help the player to understand the concepts involved and how they'll make parts conform to your plans. The game will still be tough, the processes still hugely complex, but you’ll hopefully be able to play it without needing to consult a smart friend or a YouTube playlist. But it’s not a good teacher, really, which is one of the things Kerbal Space Program 2 hopes to remedy. When we asked Strauss Zelnick at the time. For me, the rocket sim was an education in things like "apoapsis" and "periapsis", and I felt slightly more informed for having played it. During last month's Take-Two financials, Kerbal Space Program 2 was delayed to fall of 2021 with the publisher citing delays due to COVID-19 as the cause. Banks reader (check his bookshelf) Scott Manley says Kerbal Space Program is a "gateway drug to physics", which I sort of agree with.








Lead designer kerbal space program 2